WebAn established fortress with a reasonable amount of mining may create excess stones and ores —roughly one fourth of all excavated rock tiles will produce a stone. These stones may have a detrimental effect on the functionality and aesthetics of a fortress, so stone management techniques are often used. On the other hand, it is possible for ... WebJan 22, 2024 · I have a jewelers workshop linked to take from a stockpile that only hold figurines (coming from craft workshop) and a stockpile that only holds cut gems. It is set to give to a separate stockpile. The only work order is to encrust finished goods and there are far more than enough figurines in the supply stockpile.
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WebDec 12, 2024 · If you want a non-DFHack method for handling unused and worn clothing, this method works: - set up a Finished Goods stockpile for clothing (no bins, accept from links only, set to Take from the clothiers workshop and Take from the leatherworker shop) WebJun 8, 2012 · You can buy weapon and armor directly from traders, but these are usually prohibitively expensive for an early fortress. Instead, purchase bars to forge your own … notify dmv of death maine
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http://www.bay12forums.com/smf/index.php?topic=158287.0 WebDec 6, 2024 · There’s a phrase that’s been adopted by the Dwarf Fortress community: “Losing is fun.” The new Steam version includes a tutorial and healthy help menu, but your first several fortresses are... WebJul 27, 2012 · My idea was to have a workflow - raw ingredients (plus food & drink) are in one area, with linked stockpiles moving the refined goods close to the next tier of … notify dno of car charger